Campo de batalla

Project: Campo de Batalla – Augmented Reality

Project Description
This project consisted of developing a prototype for a war-themed board game using augmented reality (AR). The main idea was to project an interactive battlefield onto a table through the use of augmented reality glasses, creating an immersive and innovative experience for players.

To present the concept, I created a promotional video showing how the game would look in action, combining camera tracking techniques, animated 3D models, and visual effects (VFX). The goal was to effectively communicate the project’s vision and its potential as a revolutionary product within the board game industry.

My Contribution to the Project

  • Concept Development: Development of the game concept and the augmented reality experience design.
  • 3D Modeling & Animation: Creation of detailed 3D models and dynamic animations to represent the game pieces and their interactions.
  • VFX: Integration of visual effects to enhance the prototype presentation and simulate attacks, explosions, and battlefield movements.
  • Camera Tracking: Implementation of tracking techniques to accurately integrate the 3D models with the physical environment.
  • Video Production: Creation of a promotional video simulating how the final game would look, highlighting the functionality and visual impact of the experience.

Result

The prototype video successfully communicated the game concept in a clear and visually engaging way, generating interest in its innovative potential within the augmented reality board game space. This project reflects my ability to conceptualize, model, and present advanced interactive experiences by combining creativity and technology.

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