Along the Rift

Project: Along the Rift

Description
Along the Rift is a narrative adventure video game developed with Unreal Engine that explores family relationships through the eyes of Maya, a 10-year-old girl. During a mountain trip with her parents, Maya falls into a deep rift, facing a world that reflects her fears, thoughts, and imagination. This symbolic journey invites players to reflect on personal growth, independence, and the role of family during moments of uncertainty.

With a unique and stylized visual approach, the low-poly environments and characters reinforce the emotional depth and creativity of the game, delivering an immersive and memorable experience.

Key Features

  • Emotional Storytelling: Experience a narrative that explores family relationships from a unique perspective.
  • Visual Style: Environments and characters designed with a stylized cartoon-inspired aesthetic and low-poly objects that reflect Maya’s thoughts and emotions.
  • Immersive Narrative: Discover mini-stories and quiet moments where Maya uses her imagination to entertain herself.
  • Emotional Balance: Explore the duality between the need for independence and the support of family.
  • Engine: Developed in Unreal Engine for PC and consoles.

My Contribution to the Project

As a Game Artist, I was responsible for designing and creating several environments and 3D models that reflect Maya’s emotions and thoughts. I worked alongside a multidisciplinary team for 4 months at the CNAM-ENJMIN university in France, ensuring that the visual environments reinforced the game’s narrative.

Development Team

  • Project Manager: Elisa Lowy
  • Game Designers: Julia Clement, Paul Kessel
  • Programmers: Thomas Foucault, Simon Rozec
  • Game Artists: Rebecca El Cheikh, Maximiliano Pereira, Doryan Woelfel
  • Sound Designer & Composer: Martin Rabiller
  • User Researcher & UX Designer: Minna Clair
  • UI & UX Designer: Clara Toussaint

  • link: alongtherift

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